Sat, 09/16/2000 - 01:33
Forums:
Hi !
When I use:
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( face, loc);
I get the nodes and the indices for the triangles, but I do not get any normals neither for the triangles or the vertices.
I can of course calculate these on my own, but it can be a bit expensive in time, so if they already exists this would be nice, are there any way to access ther normals for the triangles ?
Mikael
Tue, 07/04/2006 - 10:43
Hello,
I am finding a strange problem. I have created a valid face and when I try
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( face, loc); I am getting a tr.IsNULL to be true.
Can anybody help me please.
Mon, 07/10/2006 - 15:34
Was the face ever meshed? Check out the BRepMesh class. This will mesh the face and store the triangulation.