Ray Testing

Hello all, is there any possibility in CasCade for performing a ray test in order to obtain a fast collision test. Ray test means to send out a ray with a given dimension from a given position getting all the hits of vertices and faces along the ray.

Thanks for your help, Peter

Francois Lauzon's picture

Hello Peter, there is nothing that I know that will do what you want but you have everything to implement it: bounding box, intersection between line and topology. You just need to build some sort of grid/voxel/octree to accelerate all that.

Good Luck. Francois.