We have a face (its vertices, edges and wire are known) and we create the underlying surface. How can we recuperate the UV coordinates of the vertices (whose 3Dcoordinates are already known) ?
Thanxs!
Thomas Moreau (not verified) Mon, 06/05/2000 - 10:42
Hi Sarah,
Have a look at BRep_Tool::Parameters ( const TopoDS_Vertex& V, const TopoDS_Face& F);
which returns the parameters U,V of the vertex V on the face F as a gp_Pnt2d.
Mon, 06/05/2000 - 10:42
Hi Sarah,
Have a look at BRep_Tool::Parameters ( const TopoDS_Vertex& V, const TopoDS_Face& F);
which returns the parameters U,V of the vertex V on the face F as a gp_Pnt2d.
Regards, Thomas