Open CASCADE Technology  6.9.0
Data Structures
BRepBlend_Extremity.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Handle_Adaptor3d_HVertex.hxx>
#include <BRepBlend_SequenceOfPointOnRst.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Adaptor2d_HCurve2d.hxx>
#include <Standard_Integer.hxx>
#include <BRepBlend_Extremity.lxx>

Data Structures

class  BRepBlend_Extremity