Open CASCADE Technology  6.9.0
Data Structures
Graphic3d_StructureManager.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Integer.hxx>
#include <Aspect_TypeOfUpdate.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MapOfObject.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <Handle_Standard_Transient.hxx>

Data Structures

class  Graphic3d_StructureManager
 This class allows the definition of a manager to which the graphic objects are associated. It allows them to be globally manipulated. It defines the global attributes. Keywords: Structure, Structure Manager, Update Mode, Destroy, Highlight, Visible. More...