Open CASCADE Technology  6.9.0
Data Structures
Prs3d_Presentation.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Quantity_Length.hxx>
#include <Handle_Graphic3d_Group.hxx>

Data Structures

class  Prs3d_Presentation
 Defines a presentation object which can be displayed, highlighted or erased. The presentation object stores the results of the presentation algorithms as defined in the StdPrs classes and the Prs3d classes inheriting Prs3d_Root. This presentation object is used to give display attributes defined at this level to ApplicationInteractiveServices classes at the level above. A presentation object is attached to a given Viewer. More...