Open CASCADE Technology
6.9.0
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Buffer of vertex attributes. More...
#include <Graphic3d_Buffer.hxx>
Public Member Functions | |
Stride (0) | |
NbElements (0) | |
NbAttributes (0) | |
const Graphic3d_Attribute * | AttributesArray () const |
const Graphic3d_Attribute & | Attribute (const Standard_Integer theAttribIndex) const |
Graphic3d_Attribute & | ChangeAttribute (const Standard_Integer theAttribIndex) |
Standard_Integer | AttributeOffset (const Standard_Integer theAttribIndex) const |
const Standard_Byte * | Data (const Standard_Integer theAttribIndex) const |
Standard_Byte * | ChangeData (const Standard_Integer theAttribIndex) |
const Standard_Byte * | value (const Standard_Integer theElem) const |
Access specified element. More... | |
Standard_Byte * | changeValue (const Standard_Integer theElem) |
Access specified element. More... | |
template<typename Type_t > | |
const Type_t & | Value (const Standard_Integer theElem) const |
Access element with specified position and type. More... | |
template<typename Type_t > | |
Type_t & | ChangeValue (const Standard_Integer theElem) |
Access element with specified position and type. More... | |
void | release () |
Release buffer. More... | |
bool | Init (const Standard_Integer theNbElems, const Graphic3d_Attribute *theAttribs, const Standard_Integer theNbAttribs) |
Allocates new empty array. More... | |
Public Member Functions inherited from NCollection_Buffer | |
NCollection_Buffer (const Handle< NCollection_BaseAllocator > &theAlloc, const Standard_Size theSize=0, Standard_Byte *theData=NULL) | |
Default constructor. When theData is NULL but theSize is not 0 than buffer of specified size will be allocated. More... | |
~NCollection_Buffer () | |
Destructor. More... | |
const Standard_Byte * | Data () const |
Standard_Byte * | ChangeData () |
bool | IsEmpty () const |
Standard_Size | Size () const |
Return buffer length in bytes. More... | |
const Handle < NCollection_BaseAllocator > & | Allocator () const |
void | SetAllocator (const Handle< NCollection_BaseAllocator > &theAlloc) |
Assign new buffer allocator with de-allocation of buffer. More... | |
bool | Allocate (const Standard_Size theSize) |
Allocate the buffer. More... | |
void | Free () |
De-allocate buffer. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Data Fields | |
__pad0__: NCollection_Buffer (theAlloc) | |
Empty constructor. More... | |
Standard_Integer | Stride |
the distance to the attributes of the next vertex More... | |
Standard_Integer | NbElements |
number of the elements More... | |
Standard_Integer | NbAttributes |
number of vertex attributes More... | |
Additional Inherited Members | |
Protected Attributes inherited from NCollection_Buffer | |
Standard_Byte * | myData |
data pointer More... | |
Standard_Size | mySize |
buffer length in bytes More... | |
Handle< NCollection_BaseAllocator > | myAllocator |
buffer allocator More... | |
Buffer of vertex attributes.
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Access specified element.
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Access element with specified position and type.
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Allocates new empty array.
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Graphic3d_Buffer::NbElements | ( | 0 | ) |
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Release buffer.
Graphic3d_Buffer::Stride | ( | 0 | ) |
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Access specified element.
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Access element with specified position and type.
Graphic3d_Buffer::__pad0__ |
Empty constructor.
Standard_Integer Graphic3d_Buffer::NbAttributes |
number of vertex attributes
Standard_Integer Graphic3d_Buffer::NbElements |
number of the elements
Standard_Integer Graphic3d_Buffer::Stride |
the distance to the attributes of the next vertex