Open CASCADE Technology
6.9.0
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This is an abstract class for managing texture applyable on polygons. More...
#include <Graphic3d_TextureMap.hxx>
Public Member Functions | |
void | EnableSmooth () |
enable texture smoothing More... | |
Standard_Boolean | IsSmoothed () const |
Returns TRUE if the texture is smoothed. More... | |
void | DisableSmooth () |
disable texture smoothing More... | |
void | EnableModulate () |
enable texture modulate mode. the image is modulate with the shading of the surface. More... | |
void | DisableModulate () |
disable texture modulate mode. the image is directly decal on the surface. More... | |
Standard_Boolean | IsModulate () const |
Returns TRUE if the texture is modulate. More... | |
void | EnableRepeat () |
use this methods if you want to enable texture repetition on your objects. More... | |
void | DisableRepeat () |
use this methods if you want to disable texture repetition on your objects. More... | |
Standard_Boolean | IsRepeat () const |
Returns TRUE if the texture repeat is enable. More... | |
Graphic3d_LevelOfTextureAnisotropy | AnisoFilter () const |
void | SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel) |
Public Member Functions inherited from Graphic3d_TextureRoot | |
void | Destroy () const |
~Graphic3d_TextureRoot () | |
virtual Standard_Boolean | IsDone () const |
Checks if a texture class is valid or not. More... | |
const OSD_Path & | Path () const |
Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file. More... | |
Graphic3d_TypeOfTexture | Type () const |
const TCollection_AsciiString & | GetId () const |
This ID will be used to manage resource in graphic driver. More... | |
virtual Image_PixMap_Handle | GetImage () const |
This method will be called by graphic driver each time when texture resource should be created. Default constructors allow defining the texture source as path to texture image or directly as pixmap. If the source is defined as path, then the image will be dynamically loaded when this method is called (and no copy will be preserved in this class instance). Inheritors may dynamically generate the image. Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())! More... | |
const Handle < Graphic3d_TextureParams > & | GetParams () const |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Protected Member Functions | |
Graphic3d_TextureMap (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_TextureMap (const Image_PixMap_Handle &thePixMap, const Graphic3d_TypeOfTexture theType) | |
Protected Member Functions inherited from Graphic3d_TextureRoot | |
Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method. More... | |
Graphic3d_TextureRoot (const Image_PixMap_Handle &thePixmap, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()). More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Graphic3d_TextureRoot | |
static TCollection_AsciiString | TexturesFolder () |
The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables. More... | |
Protected Attributes inherited from Graphic3d_TextureRoot | |
Handle< Graphic3d_TextureParams > | myParams |
TCollection_AsciiString | myTexId |
Image_PixMap_Handle | myPixMap |
OSD_Path | myPath |
This is an abstract class for managing texture applyable on polygons.
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Graphic3d_LevelOfTextureAnisotropy Graphic3d_TextureMap::AnisoFilter | ( | ) | const |
void Graphic3d_TextureMap::DisableModulate | ( | ) |
disable texture modulate mode. the image is directly decal on the surface.
void Graphic3d_TextureMap::DisableRepeat | ( | ) |
use this methods if you want to disable texture repetition on your objects.
void Graphic3d_TextureMap::DisableSmooth | ( | ) |
disable texture smoothing
void Graphic3d_TextureMap::EnableModulate | ( | ) |
enable texture modulate mode. the image is modulate with the shading of the surface.
void Graphic3d_TextureMap::EnableRepeat | ( | ) |
use this methods if you want to enable texture repetition on your objects.
void Graphic3d_TextureMap::EnableSmooth | ( | ) |
enable texture smoothing
Standard_Boolean Graphic3d_TextureMap::IsModulate | ( | ) | const |
Returns TRUE if the texture is modulate.
Standard_Boolean Graphic3d_TextureMap::IsRepeat | ( | ) | const |
Returns TRUE if the texture repeat is enable.
Standard_Boolean Graphic3d_TextureMap::IsSmoothed | ( | ) | const |
Returns TRUE if the texture is smoothed.
void Graphic3d_TextureMap::SetAnisoFilter | ( | const Graphic3d_LevelOfTextureAnisotropy | theLevel | ) |
theLevel | level of anisontropy texture filter. |