Open CASCADE Technology
6.9.0
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A framework for displaying arrows in representations of dimensions and relations. More...
#include <Prs3d_ArrowAspect.hxx>
Public Member Functions | |
Prs3d_ArrowAspect () | |
Constructs an empty framework for displaying arrows in representations of lengths. The lengths displayed are either on their own or in chamfers, fillets, diameters and radii. More... | |
Prs3d_ArrowAspect (const Quantity_PlaneAngle anAngle, const Quantity_Length aLength) | |
Constructs a framework to display an arrow with a shaft of the length aLength and having a head with sides at the angle anAngle from each other. More... | |
Prs3d_ArrowAspect (const Handle< Graphic3d_AspectLine3d > &theAspect) | |
void | SetAngle (const Quantity_PlaneAngle anAngle) |
defines the angle of the arrows. More... | |
Quantity_PlaneAngle | Angle () const |
returns the current value of the angle used when drawing an arrow. More... | |
void | SetLength (const Quantity_Length aLength) |
defines the length of the arrows. More... | |
Quantity_Length | Length () const |
returns the current value of the length used when drawing an arrow. More... | |
void | SetColor (const Quantity_Color &aColor) |
void | SetColor (const Quantity_NameOfColor aColor) |
Handle< Graphic3d_AspectLine3d > | Aspect () const |
void | SetAspect (const Handle< Graphic3d_AspectLine3d > &theAspect) |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
A framework for displaying arrows in representations of dimensions and relations.
Prs3d_ArrowAspect::Prs3d_ArrowAspect | ( | ) |
Constructs an empty framework for displaying arrows in representations of lengths. The lengths displayed are either on their own or in chamfers, fillets, diameters and radii.
Prs3d_ArrowAspect::Prs3d_ArrowAspect | ( | const Quantity_PlaneAngle | anAngle, |
const Quantity_Length | aLength | ||
) |
Constructs a framework to display an arrow with a shaft of the length aLength and having a head with sides at the angle anAngle from each other.
Prs3d_ArrowAspect::Prs3d_ArrowAspect | ( | const Handle< Graphic3d_AspectLine3d > & | theAspect | ) |
Quantity_PlaneAngle Prs3d_ArrowAspect::Angle | ( | ) | const |
returns the current value of the angle used when drawing an arrow.
Handle< Graphic3d_AspectLine3d > Prs3d_ArrowAspect::Aspect | ( | ) | const |
Quantity_Length Prs3d_ArrowAspect::Length | ( | ) | const |
returns the current value of the length used when drawing an arrow.
void Prs3d_ArrowAspect::SetAngle | ( | const Quantity_PlaneAngle | anAngle | ) |
defines the angle of the arrows.
void Prs3d_ArrowAspect::SetAspect | ( | const Handle< Graphic3d_AspectLine3d > & | theAspect | ) |
void Prs3d_ArrowAspect::SetColor | ( | const Quantity_Color & | aColor | ) |
void Prs3d_ArrowAspect::SetColor | ( | const Quantity_NameOfColor | aColor | ) |
void Prs3d_ArrowAspect::SetLength | ( | const Quantity_Length | aLength | ) |
defines the length of the arrows.