Open CASCADE Technology  6.9.0
Public Member Functions
Select3D_SensitiveGroup Class Reference

A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set. More...

#include <Select3D_SensitiveGroup.hxx>

Inheritance diagram for Select3D_SensitiveGroup:
Inheritance graph
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Public Member Functions

 Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Boolean theIsMustMatchAll=Standard_True)
 Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added. More...
 
 Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &theOwnerId, Select3D_EntitySequence &theEntities, const Standard_Boolean theIsMustMatchAll=Standard_True)
 Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. More...
 
void Add (Select3D_EntitySequence &theEntities)
 Adds the list of sensitive entities LL to the empty sensitive group object created at construction time. More...
 
void Add (const Handle< Select3D_SensitiveEntity > &theSensitive)
 Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time. More...
 
void Remove (const Handle< Select3D_SensitiveEntity > &theSensitive)
 
void Clear ()
 Removes all sensitive entities from the list used at the time of construction, or added using the function Add. More...
 
Standard_Boolean IsIn (const Handle< Select3D_SensitiveEntity > &theSensitive) const
 Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add. More...
 
void SetMatchType (const Standard_Boolean theIsMustMatchAll)
 Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. More...
 
Standard_Boolean MustMatchAll () const
 Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether the group overlaps current selecting volume. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the amount of sub-entities. More...
 
virtual Handle
< Select3D_SensitiveEntity
GetConnected () Standard_OVERRIDE
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
 
void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets the owner for all entities in group. More...
 
const Select3D_EntitySequenceGetEntities () const
 Gets group content. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of the group. If location transformation is set, it will be applied. More...
 
virtual gp_Pnt CenterOfGeometry () const Standard_OVERRIDE
 Returns center of entity set. If location transformation is set, it will be applied. More...
 
virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE
 Returns bounding box of sensitive entity with index theIdx. More...
 
virtual Standard_Real Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const Standard_OVERRIDE
 Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis. More...
 
virtual void Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) Standard_OVERRIDE
 Swaps items with indexes theIdx1 and theIdx2 in the vector. More...
 
virtual Standard_Integer Size () const Standard_OVERRIDE
 Returns the length of vector of sensitive entities. More...
 
- Public Member Functions inherited from Select3D_SensitiveSet
 Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Creates new empty sensitive set and its content. More...
 
 ~Select3D_SensitiveSet ()
 
void BVH ()
 Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
 
void MarkDirty ()
 Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
 
Standard_Integer GetLeafNodeSize () const
 Returns a number of nodes in 1 BVH leaf. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
const Handle
< SelectBasics_EntityOwner > & 
OwnerId () const
 Returns pointer to owner of the entity. More...
 
Standard_Real SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0)
 
void SetSensitivityFactor (const Standard_Real theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 
- Protected Attributes inherited from Select3D_SensitiveSet
Standard_Integer myDetectedIdx
 Index of detected primitive in BVH sorted primitive array, for debug purposes. More...
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.

Constructor & Destructor Documentation

Select3D_SensitiveGroup::Select3D_SensitiveGroup ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const Standard_Boolean  theIsMustMatchAll = Standard_True 
)

Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added.

Select3D_SensitiveGroup::Select3D_SensitiveGroup ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
Select3D_EntitySequence theEntities,
const Standard_Boolean  theIsMustMatchAll = Standard_True 
)

Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done.

Member Function Documentation

void Select3D_SensitiveGroup::Add ( Select3D_EntitySequence theEntities)

Adds the list of sensitive entities LL to the empty sensitive group object created at construction time.

void Select3D_SensitiveGroup::Add ( const Handle< Select3D_SensitiveEntity > &  theSensitive)

Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time.

virtual Select3D_BndBox3d Select3D_SensitiveGroup::BoundingBox ( )
virtual

Returns bounding box of the group. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

virtual Select3D_BndBox3d Select3D_SensitiveGroup::Box ( const Standard_Integer  theIdx) const
virtual

Returns bounding box of sensitive entity with index theIdx.

Implements Select3D_SensitiveSet.

virtual Standard_Real Select3D_SensitiveGroup::Center ( const Standard_Integer  theIdx,
const Standard_Integer  theAxis 
) const
virtual

Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis.

Implements Select3D_SensitiveSet.

virtual gp_Pnt Select3D_SensitiveGroup::CenterOfGeometry ( ) const
virtual

Returns center of entity set. If location transformation is set, it will be applied.

Reimplemented from Select3D_SensitiveSet.

void Select3D_SensitiveGroup::Clear ( )
virtual

Removes all sensitive entities from the list used at the time of construction, or added using the function Add.

Reimplemented from Select3D_SensitiveSet.

virtual Handle< Select3D_SensitiveEntity > Select3D_SensitiveGroup::GetConnected ( )
virtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

const Select3D_EntitySequence& Select3D_SensitiveGroup::GetEntities ( ) const

Gets group content.

Standard_Boolean Select3D_SensitiveGroup::IsIn ( const Handle< Select3D_SensitiveEntity > &  theSensitive) const

Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add.

virtual Standard_Boolean Select3D_SensitiveGroup::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
virtual

Checks whether the group overlaps current selecting volume.

Reimplemented from Select3D_SensitiveSet.

Standard_Boolean Select3D_SensitiveGroup::MustMatchAll ( ) const

Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.

virtual Standard_Integer Select3D_SensitiveGroup::NbSubElements ( )
virtual

Returns the amount of sub-entities.

Implements Select3D_SensitiveEntity.

void Select3D_SensitiveGroup::Remove ( const Handle< Select3D_SensitiveEntity > &  theSensitive)
void Select3D_SensitiveGroup::Set ( const Handle< SelectBasics_EntityOwner > &  theOwnerId)
virtual

Sets the owner for all entities in group.

Reimplemented from SelectBasics_SensitiveEntity.

void Select3D_SensitiveGroup::SetMatchType ( const Standard_Boolean  theIsMustMatchAll)

Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.

virtual Standard_Integer Select3D_SensitiveGroup::Size ( ) const
virtual

Returns the length of vector of sensitive entities.

Implements Select3D_SensitiveSet.

virtual void Select3D_SensitiveGroup::Swap ( const Standard_Integer  theIdx1,
const Standard_Integer  theIdx2 
)
virtual

Swaps items with indexes theIdx1 and theIdx2 in the vector.

Implements Select3D_SensitiveSet.


The documentation for this class was generated from the following file: