#include <InterfaceGraphic_Visual3d.hxx>
float CALL_DEF_VIEWMAPPING::BackPlaneDistance |
float CALL_DEF_VIEWMAPPING::FrontPlaneDistance |
unsigned CALL_DEF_VIEWMAPPING::IsCustomMatrix |
int CALL_DEF_VIEWMAPPING::Projection |
float CALL_DEF_VIEWMAPPING::ProjectionMatrix[4][4] |
float CALL_DEF_VIEWMAPPING::uM |
float CALL_DEF_VIEWMAPPING::um |
float CALL_DEF_VIEWMAPPING::ViewPlaneDistance |
float CALL_DEF_VIEWMAPPING::vM |
float CALL_DEF_VIEWMAPPING::vm |
struct { ... } CALL_DEF_VIEWMAPPING::WindowLimit |
The documentation for this struct was generated from the following file: