Open CASCADE Technology  6.9.0
Data Fields
CALL_DEF_VIEWMAPPING Struct Reference

#include <InterfaceGraphic_Visual3d.hxx>

Data Fields

int Projection
 
CALL_DEF_VERTEX ProjectionReferencePoint
 
float ViewPlaneDistance
 
float BackPlaneDistance
 
float FrontPlaneDistance
 
struct {
   float   um
 
   float   vm
 
   float   uM
 
   float   vM
 
WindowLimit
 
float ProjectionMatrix [4][4]
 
unsigned IsCustomMatrix
 

Field Documentation

float CALL_DEF_VIEWMAPPING::BackPlaneDistance
float CALL_DEF_VIEWMAPPING::FrontPlaneDistance
unsigned CALL_DEF_VIEWMAPPING::IsCustomMatrix
int CALL_DEF_VIEWMAPPING::Projection
float CALL_DEF_VIEWMAPPING::ProjectionMatrix[4][4]
CALL_DEF_VERTEX CALL_DEF_VIEWMAPPING::ProjectionReferencePoint
float CALL_DEF_VIEWMAPPING::uM
float CALL_DEF_VIEWMAPPING::um
float CALL_DEF_VIEWMAPPING::ViewPlaneDistance
float CALL_DEF_VIEWMAPPING::vM
float CALL_DEF_VIEWMAPPING::vm
struct { ... } CALL_DEF_VIEWMAPPING::WindowLimit

The documentation for this struct was generated from the following file: