Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Handle_Adaptor3d_HSurface.hxx>
#include <Handle_Adaptor2d_HCurve2d.hxx>
#include <Adaptor3d_CurveOnSurface.hxx>
#include <Handle_Adaptor3d_HCurve.hxx>
#include <gp_Pnt.hxx>
#include <gp_Pnt2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Vec.hxx>
#include <gp_Vec2d.hxx>
#include <Standard_Integer.hxx>
#include <BlendFunc_SectionShape.hxx>
#include <Convert_ParameterisationType.hxx>
#include <Handle_Law_Function.hxx>
#include <Blend_RstRstFunction.hxx>
#include <math_Vector.hxx>
#include <Blend_DecrochStatus.hxx>
#include <GeomAbs_Shape.hxx>
Data Structures | |
class | BRepBlend_RstRstEvolRad |
Function to approximate by AppSurface for Edge/Edge and evolutif radius. More... | |