Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_CBitFields4.hxx>
#include <Graphic3d_StructurePtr.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_CAspectLine.hxx>
#include <Graphic3d_CAspectFillArea.hxx>
#include <Graphic3d_CAspectMarker.hxx>
#include <Graphic3d_CAspectText.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_GroupAspect.hxx>
Data Structures | |
class | Graphic3d_Group |
This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More... | |