Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_IndexedMapOfAddress.hxx>
#include <Quantity_Color.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_StructureManagerPtr.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_TypeOfStructure.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_TypeOfConnection.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Graphic3d_BndBox4d.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_Structure.lxx>
Data Structures | |
class | Graphic3d_Structure |
This class allows the definition a graphic object. This graphic structure can be displayed, erased, or highlighted. This graphic structure can be connected with another graphic structure. Keywords: Structure, StructureManager, Display, Erase, Highlight, UnHighlight, Visible, Priority, Selectable, Visible, Visual, Connection, Ancestors, Descendants, Transformation. More... | |