Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentationManager.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <Standard_Integer.hxx>
#include <PrsMgr_ListOfPresentations.hxx>
#include <Handle_V3d_View.hxx>
#include <Quantity_Color.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
#include <PrsMgr_PresentationManager.lxx>
Data Structures | |
class | PrsMgr_PresentationManager |
A framework to manage 3D displays, graphic entities and their updates. Used in the AIS package (Application Interactive Services), to enable the advanced user to define the default display mode of a new interactive object which extends the list of signatures and types. Definition of new display types is handled by calling the presentation algorithms provided by the StdPrs package. More... | |