Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Graphic3d_CLight.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Standard_Real.hxx>
#include <Visual3d_TypeOfLightSource.hxx>
Data Structures | |
class | Visual3d_Light |
This class defines and updates light sources. There is no limit to the number of light sources defined. Only the number of active sources is limited. More... | |