Open CASCADE Technology
6.9.1
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Address.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Byte.hxx>
Data Structures | |
class | Voxel_FastConverter |
Converts a shape to voxel representation. It does it fast, but with less precision. Also, it doesn't fill-in volumic part of the shape. More... | |