Open CASCADE Technology  7.0.0
Data Structures
GCPnts_UniformDeflection.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <TColStd_SequenceOfReal.hxx>
#include <TColgp_SequenceOfPnt.hxx>
#include <Standard_Integer.hxx>
#include <GCPnts_UniformDeflection.lxx>

Data Structures

class  GCPnts_UniformDeflection
 Provides an algorithm to compute a distribution of points on a 'C2' continuous curve. The algorithm respects a criterion of maximum deflection between the curve and the polygon that results from the computed points. Note: This algorithm is relatively time consuming. A GCPnts_QuasiUniformDeflection algorithm is quicker; it can also work with non-'C2' continuous curves, but it generates more points in the distribution. More...