Open CASCADE Technology
7.0.0
|
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Byte.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_ArrayOfPrimitives.lxx>
Data Structures | |
class | Graphic3d_ArrayOfPrimitives |
This class furnish services to defined and fill an array of primitives compatible with the use of the OPENGl glDrawArrays() or glDrawElements() functions. NOTE that the main goal of this kind of primitive is to avoid multiple copies of datas between each layer of the software. So the array datas exist only one time and the use of SetXxxxxx() methods enable to change dynamically the aspect of this primitive. More... | |