Open CASCADE Technology
7.0.0
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#include <NCollection_Sequence.hxx>
#include <NCollection_Array1.hxx>
#include <InterfaceGraphic_telem.hxx>
#include <OpenGl_BVHClipPrimitiveSet.hxx>
#include <OpenGl_BVHClipPrimitiveTrsfPersSet.hxx>
#include <OpenGl_BVHTreeSelector.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_Camera.hxx>
#include <OpenGl_GlCore11.hxx>
Data Structures | |
struct | OpenGl_GlobalLayerSettings |
class | OpenGl_Layer |
Presentations list sorted within priorities. More... | |
Typedefs | |
typedef NCollection_IndexedMap< const OpenGl_Structure * > | OpenGl_IndexedMapOfStructure |
Defines index map of OpenGL structures. More... | |
typedef NCollection_Array1< OpenGl_IndexedMapOfStructure > | OpenGl_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of OpenGL structures. More... | |
Defines array of indexed maps of OpenGL structures.
typedef NCollection_IndexedMap<const OpenGl_Structure*> OpenGl_IndexedMapOfStructure |
Defines index map of OpenGL structures.