Open CASCADE Technology
7.0.0
|
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <PrsMgr_Presentations.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <PrsMgr_PresentableObjectPointer.hxx>
#include <gp_Trsf.hxx>
#include <PrsMgr_ListOfPresentableObjects.hxx>
#include <MMgt_TShared.hxx>
#include <PrsMgr_Presentation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <PrsMgr_PresentableObject.lxx>
Data Structures | |
class | PrsMgr_PresentableObject |
A framework to supply the Graphic3d structure of the object to be presented. On the first display request, this structure is created by calling the appropriate algorithm and retaining this frameworkfor further display. This abstract framework is inherited in Application Interactive Services (AIS), notably in: More... | |