Open CASCADE Technology
7.0.0
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#include <BVH_Builder.hxx>
#include <BVH_Set.hxx>
#include <BVH_Tree.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BndBox3d.hxx>
#include <SelectMgr_SelectableObject.hxx>
Data Structures | |
class | SelectMgr_SelectableObjectTrsfPersSet |
Primitive set specialized for transformation persistent selectable objects. Provides built-in mechanism to invalidate tree when world view projection state changes. Due to frequent invalidation of BVH tree the choice of BVH tree builder is made in favor of BVH linear builder (quick rebuild). More... | |