Open CASCADE Technology
7.0.0
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Defines services on Light type objects.. (base class for AmbientLight and PositionLight) More...
#include <V3d_Light.hxx>
Public Member Functions | |
void | SetColor (const Quantity_TypeOfColor theType, const Quantity_Parameter theValue1, const Quantity_Parameter theValue2, const Quantity_Parameter theValue3) |
Defines the color of a light source according to the type of color definition and the three corresponding values. More... | |
void | SetColor (const Quantity_NameOfColor theName) |
Defines the color of a light source by giving the name of the color in the form Quantity_NOC_xxxx. More... | |
void | SetColor (const Quantity_Color &theColor) |
Defines the color of a light source by giving the basic color. More... | |
void | Color (const Quantity_TypeOfColor theType, Quantity_Parameter &theValue1, Quantity_Parameter &theValue2, Quantity_Parameter &theValue3) const |
Returns the color of the light source depending of the color type. More... | |
void | Color (Quantity_NameOfColor &theName) const |
Returns the color of the light source. More... | |
Quantity_Color | Color () const |
Returns the color of the light source. More... | |
V3d_TypeOfLight | Type () const |
Returns the Type of the Light. More... | |
Standard_Boolean | Headlight () const |
returns true if the light is a headlight More... | |
void | SetHeadlight (const Standard_Boolean theValue) |
Setup headlight flag. More... | |
void | SetIntensity (const Standard_Real theValue) |
Modifies the intensity of light source. More... | |
Standard_Real | Intensity () const |
returns the intensity of light source More... | |
Standard_Real | Smoothness () const |
returns the smoothness of light source More... | |
Standard_Boolean | IsDisplayed () const |
Returns TRUE when a light representation is displayed. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const override |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Member Functions | |
V3d_Light (const Handle< V3d_Viewer > &theViewer) | |
void | SetType (const V3d_TypeOfLight theType) |
Sets type of the light. More... | |
const Graphic3d_CLight & | Light () const |
Return light properties associated to this light source. Hidden method exposed only to V3d_View. More... | |
Static Protected Member Functions | |
static void | SymetricPointOnSphere (const Handle< V3d_View > &aView, const Graphic3d_Vertex &Center, const Graphic3d_Vertex &aPoint, const Quantity_Parameter Radius, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z, Quantity_Parameter &VX, Quantity_Parameter &VY, Quantity_Parameter &VZ) |
Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view. More... | |
Protected Attributes | |
Graphic3d_CLight | myLight |
Handle< Graphic3d_Structure > | myGraphicStructure |
Handle< Graphic3d_Structure > | myGraphicStructure1 |
Friends | |
void | V3d_View::UpdateLights () const |
Updates the lights of the view. The view is redrawn. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Defines services on Light type objects.. (base class for AmbientLight and PositionLight)
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void V3d_Light::Color | ( | const Quantity_TypeOfColor | theType, |
Quantity_Parameter & | theValue1, | ||
Quantity_Parameter & | theValue2, | ||
Quantity_Parameter & | theValue3 | ||
) | const |
Returns the color of the light source depending of the color type.
void V3d_Light::Color | ( | Quantity_NameOfColor & | theName | ) | const |
Returns the color of the light source.
Quantity_Color V3d_Light::Color | ( | ) | const |
Returns the color of the light source.
Standard_Boolean V3d_Light::Headlight | ( | ) | const |
returns true if the light is a headlight
Standard_Real V3d_Light::Intensity | ( | ) | const |
returns the intensity of light source
Standard_Boolean V3d_Light::IsDisplayed | ( | ) | const |
Returns TRUE when a light representation is displayed.
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Return light properties associated to this light source. Hidden method exposed only to V3d_View.
void V3d_Light::SetColor | ( | const Quantity_TypeOfColor | theType, |
const Quantity_Parameter | theValue1, | ||
const Quantity_Parameter | theValue2, | ||
const Quantity_Parameter | theValue3 | ||
) |
Defines the color of a light source according to the type of color definition and the three corresponding values.
void V3d_Light::SetColor | ( | const Quantity_NameOfColor | theName | ) |
Defines the color of a light source by giving the name of the color in the form Quantity_NOC_xxxx.
void V3d_Light::SetColor | ( | const Quantity_Color & | theColor | ) |
Defines the color of a light source by giving the basic color.
void V3d_Light::SetHeadlight | ( | const Standard_Boolean | theValue | ) |
Setup headlight flag.
void V3d_Light::SetIntensity | ( | const Standard_Real | theValue | ) |
Modifies the intensity of light source.
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Sets type of the light.
Standard_Real V3d_Light::Smoothness | ( | ) | const |
returns the smoothness of light source
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Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view.
V3d_TypeOfLight V3d_Light::Type | ( | ) | const |
Returns the Type of the Light.
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Updates the lights of the view. The view is redrawn.
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