Open CASCADE Technology  7.1.0.beta
Data Structures
Graphic3d_ArrayOfPrimitives.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Byte.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_ArrayOfPrimitives.lxx>

Data Structures

class  Graphic3d_ArrayOfPrimitives
 This class furnish services to defined and fill an array of primitives compatible with the use of the OPENGl glDrawArrays() or glDrawElements() functions. NOTE that the main goal of this kind of primitive is to avoid multiple copies of datas between each layer of the software. So the array datas exist only one time and the use of SetXxxxxx() methods enable to change dynamically the aspect of this primitive. More...