Open CASCADE Technology
7.1.0.beta
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#include <Aspect_Background.hxx>
#include <Aspect_FillMethod.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Bnd_Box.hxx>
#include <gp_Ax3.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_Vector.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Image_PixMap.hxx>
#include <MMgt_TShared.hxx>
#include <Quantity_Coefficient.hxx>
#include <Quantity_Factor.hxx>
#include <Quantity_Length.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_Ratio.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Standard.hxx>
#include <Standard_Address.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_CString.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <V3d_Coordinate.hxx>
#include <V3d_ImageDumpOptions.hxx>
#include <V3d_Trihedron.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_ViewerPointer.hxx>
Data Structures | |
class | V3d_View |
Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes. More... | |