Open CASCADE Technology  7.1.0.beta
Public Member Functions
Interface_GraphContent Class Reference

Defines general form for classes of graph algorithms on Interfaces, this form is that of EntityIterator Each sub-class fills it according to its own algorithm This also allows to combine any graph result to others, all being given under one unique form. More...

#include <Interface_GraphContent.hxx>

Inheritance diagram for Interface_GraphContent:
Inheritance graph
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Public Member Functions

 Interface_GraphContent ()
 Creates an empty GraphContent, ready to be filled. More...
 
 Interface_GraphContent (const Interface_Graph &agraph)
 Creates with all entities designated by a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Standard_Integer stat)
 Creates with entities having specific Status value in a Graph. More...
 
 Interface_GraphContent (const Interface_Graph &agraph, const Handle< Standard_Transient > &ent)
 Creates an Iterator with Shared entities of an entity (equivalente to EntityIterator but with a Graph) More...
 
void GetFromGraph (const Interface_Graph &agraph)
 Gets all Entities designated by a Graph (once created), adds them to those already recorded. More...
 
void GetFromGraph (const Interface_Graph &agraph, const Standard_Integer stat)
 Gets entities from a graph which have a specific Status value (one created), adds them to those already recorded. More...
 
Interface_EntityIterator Result ()
 Returns Result under the exact form of an EntityIterator : Can be used when EntityIterator itself is required (as a returned value for instance), whitout way for a sub-class. More...
 
void Begin ()
 Does the Evaluation before starting the iteration itself (in out) More...
 
virtual void Evaluate ()
 Evaluates list of Entities to be iterated. Called by Start Default is set to doing nothing : intended to be redefined by each sub-class. More...
 
- Public Member Functions inherited from Interface_EntityIterator
 Interface_EntityIterator ()
 Defines an empty iterator (see AddList & AddItem) More...
 
 Interface_EntityIterator (const Handle< TColStd_HSequenceOfTransient > &list)
 Defines an iterator on a list, directly i.e. without copying it. More...
 
void AddList (const Handle< TColStd_HSequenceOfTransient > &list)
 Gets a list of entities and adds its to the iteration list. More...
 
void AddItem (const Handle< Standard_Transient > &anentity)
 Adds to the iteration list a defined entity. More...
 
void GetOneItem (const Handle< Standard_Transient > &anentity)
 same as AddItem (kept for compatibility) More...
 
void SelectType (const Handle< Standard_Type > &atype, const Standard_Boolean keep)
 Selects entities with are Kind of a given type, keep only them (is keep is True) or reject only them (if keep is False) More...
 
Standard_Integer NbEntities () const
 Returns count of entities which will be iterated on Calls Start if not yet done. More...
 
Standard_Integer NbTyped (const Handle< Standard_Type > &type) const
 Returns count of entities of a given type (kind of) More...
 
Interface_EntityIterator Typed (const Handle< Standard_Type > &type) const
 Returns the list of entities of a given type (kind of) More...
 
virtual void Start () const
 Allows re-iteration (useless for the first iteration) More...
 
Standard_Boolean More () const
 Says if there are other entities (vertices) to iterate the first time, calls Start. More...
 
void Next () const
 Sets iteration to the next entity (vertex) to give. More...
 
const Handle< Standard_Transient > & Value () const
 Returns the current Entity iterated, to be used by Interface tools. More...
 
Handle< TColStd_HSequenceOfTransient > Content () const
 Returns the content of the Iterator, accessed through a Handle to be used by a frontal-engine logic Returns an empty Sequence if the Iterator is empty Calls Start if not yet done. More...
 
void Destroy ()
 Clears data of iteration. More...
 
virtual ~Interface_EntityIterator ()
 Destructor. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Interface_EntityIterator
void Reset ()
 Allows subclasses of EntityIterator to reevaluate an iteration. More...
 

Detailed Description

Defines general form for classes of graph algorithms on Interfaces, this form is that of EntityIterator Each sub-class fills it according to its own algorithm This also allows to combine any graph result to others, all being given under one unique form.

Constructor & Destructor Documentation

Interface_GraphContent::Interface_GraphContent ( )

Creates an empty GraphContent, ready to be filled.

Interface_GraphContent::Interface_GraphContent ( const Interface_Graph agraph)

Creates with all entities designated by a Graph.

Interface_GraphContent::Interface_GraphContent ( const Interface_Graph agraph,
const Standard_Integer  stat 
)

Creates with entities having specific Status value in a Graph.

Interface_GraphContent::Interface_GraphContent ( const Interface_Graph agraph,
const Handle< Standard_Transient > &  ent 
)

Creates an Iterator with Shared entities of an entity (equivalente to EntityIterator but with a Graph)

Member Function Documentation

void Interface_GraphContent::Begin ( )

Does the Evaluation before starting the iteration itself (in out)

virtual void Interface_GraphContent::Evaluate ( )
virtual

Evaluates list of Entities to be iterated. Called by Start Default is set to doing nothing : intended to be redefined by each sub-class.

Reimplemented in IFGraph_Compare, IFGraph_Articulations, IFGraph_AllConnected, IFGraph_AllShared, IFGraph_Cumulate, and IFGraph_ExternalSources.

void Interface_GraphContent::GetFromGraph ( const Interface_Graph agraph)

Gets all Entities designated by a Graph (once created), adds them to those already recorded.

void Interface_GraphContent::GetFromGraph ( const Interface_Graph agraph,
const Standard_Integer  stat 
)

Gets entities from a graph which have a specific Status value (one created), adds them to those already recorded.

Interface_EntityIterator Interface_GraphContent::Result ( )

Returns Result under the exact form of an EntityIterator : Can be used when EntityIterator itself is required (as a returned value for instance), whitout way for a sub-class.


The documentation for this class was generated from the following file: