Open CASCADE Technology
7.1.0.beta
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The Area3dBuilder algorithm is used to construct Solids from a LoopSet, where the Loop is the composite topological object of the boundary, here wire or block of edges. The LoopSet gives an iteration on Loops. For each Loop it indicates if it is on the boundary (wire) or if it results from an interference (block of edges). The result of the Area3dBuilder is an iteration on areas. An area is described by a set of Loops. More...
#include <TopOpeBRepBuild_Area3dBuilder.hxx>
Additional Inherited Members | |
Protected Member Functions inherited from TopOpeBRepBuild_AreaBuilder | |
TopAbs_State | CompareLoopWithListOfLoop (TopOpeBRepBuild_LoopClassifier &LC, const Handle< TopOpeBRepBuild_Loop > &L, const TopOpeBRepBuild_ListOfLoop &LOL, const TopOpeBRepBuild_LoopEnum le) const |
void | Atomize (TopAbs_State &state, const TopAbs_State newstate) const |
Protected Attributes inherited from TopOpeBRepBuild_AreaBuilder | |
TopOpeBRepBuild_ListOfListOfLoop | myArea |
TopOpeBRepBuild_ListIteratorOfListOfListOfLoop | myAreaIterator |
TopOpeBRepBuild_ListIteratorOfListOfLoop | myLoopIterator |
Standard_Boolean | myUNKNOWNRaise |
The Area3dBuilder algorithm is used to construct Solids from a LoopSet, where the Loop is the composite topological object of the boundary, here wire or block of edges. The LoopSet gives an iteration on Loops. For each Loop it indicates if it is on the boundary (wire) or if it results from an interference (block of edges). The result of the Area3dBuilder is an iteration on areas. An area is described by a set of Loops.
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder | ( | ) |
TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder | ( | TopOpeBRepBuild_LoopSet & | LS, |
TopOpeBRepBuild_LoopClassifier & | LC, | ||
const Standard_Boolean | ForceClass = Standard_False |
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Creates a Area3dBuilder to build Solids on the (shells,blocks of face) of <LS>, using the classifier <LC>.
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overridevirtual |
Sets a Area1dBuilder to find the areas of the shapes described by <LS> using the classifier <LC>.
Reimplemented from TopOpeBRepBuild_AreaBuilder.