Open CASCADE Technology  7.2.0
Data Structures
BOPAlgo_Splitter.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <BOPAlgo_Builder.hxx>

Data Structures

class  BOPAlgo_Splitter
 The Splitter algorithm is the algorithm for splitting a group of arbitrary shapes by the other group of arbitrary shapes.
The arguments of the operation are divided on two groups:
Objects - shapes that will be split;
Tools - shapes by which the Objects will be split.
The result of the operation contains only the split parts of the shapes from the group of Objects.
The split parts of the shapes from the group of Tools are excluded from the result.
The shapes can be split by the other shapes from the same group (in case these shapes are interfering). More...