Open CASCADE Technology
7.2.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Blend_Point.hxx>
#include <math_Vector.hxx>
#include <Blend_SequenceOfPoint.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <BRepBlend_SequenceOfPointOnRst.hxx>
#include <TopAbs_State.hxx>
#include <Blend_Status.hxx>
#include <Blend_Walking.lxx>
Data Structures | |
class | BRepBlend_Walking |
#define Blend_Walking BRepBlend_Walking |
#define Blend_Walking_hxx <BRepBlend_Walking.hxx> |
#define Handle_TheLine Handle(BRepBlend_Line) |
#define Handle_TheTopolTool Handle(Adaptor3d_TopolTool) |
#define TheArc Handle(Adaptor2d_HCurve2d) |
#define TheArc_hxx <Adaptor2d_HCurve2d.hxx> |
#define TheArcTool BRepBlend_HCurve2dTool |
#define TheArcTool_hxx <BRepBlend_HCurve2dTool.hxx> |
#define TheBlendTool BRepBlend_BlendTool |
#define TheBlendTool_hxx <BRepBlend_BlendTool.hxx> |
#define TheCurve Handle(Adaptor3d_HCurve) |
#define TheCurve_hxx <Adaptor3d_HCurve.hxx> |
#define TheCurveTool BRepBlend_HCurveTool |
#define TheCurveTool_hxx <BRepBlend_HCurveTool.hxx> |
#define TheExtremity BRepBlend_Extremity |
#define TheExtremity_hxx <BRepBlend_Extremity.hxx> |
#define TheLine BRepBlend_Line |
#define TheLine_hxx <BRepBlend_Line.hxx> |
#define ThePointOnRst BRepBlend_PointOnRst |
#define ThePointOnRst_hxx <BRepBlend_PointOnRst.hxx> |
#define TheSeqPointOnRst BRepBlend_SequenceOfPointOnRst |
#define TheSeqPointOnRst_hxx <BRepBlend_SequenceOfPointOnRst.hxx> |
#define TheSurface Handle(Adaptor3d_HSurface) |
#define TheSurface_hxx <Adaptor3d_HSurface.hxx> |
#define TheSurfaceTool Adaptor3d_HSurfaceTool |
#define TheSurfaceTool_hxx <Adaptor3d_HSurfaceTool.hxx> |
#define TheTopolTool Adaptor3d_TopolTool |
#define TheTopolTool_hxx <Adaptor3d_TopolTool.hxx> |
#define TheVertex Handle(Adaptor3d_HVertex) |
#define TheVertex_hxx <Adaptor3d_HVertex.hxx> |
#define TheVertexTool Standard_Integer |
#define TheVertexTool_hxx <Standard_Integer.hxx> |