Open CASCADE Technology
7.2.0
|
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
Data Structures | |
class | Graphic3d_TextureMap |
This is an abstract class for managing texture applyable on polygons. More... | |