Open CASCADE Technology  7.2.0
Data Structures
Graphic3d_TransformPers.hxx File Reference
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Bnd_Box.hxx>
#include <BVH_Box.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_TransformUtils.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_Vec.hxx>
#include <NCollection_Mat4.hxx>

Data Structures

class  Graphic3d_TransformPers
 Class for keeping and computing transformation persistence. Note that instance of this class can not define no transformation persistence Graphic3d_TMF_None - NULL handle should be used for this purpose. More...