Open CASCADE Technology
7.2.0
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#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Bnd_Box.hxx>
#include <BVH_Box.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_TransformUtils.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_Vec.hxx>
#include <NCollection_Mat4.hxx>
Data Structures | |
class | Graphic3d_TransformPers |
Class for keeping and computing transformation persistence. Note that instance of this class can not define no transformation persistence Graphic3d_TMF_None - NULL handle should be used for this purpose. More... | |