Open CASCADE Technology  7.2.0
Data Structures
OpenGl_TextBuilder.hxx File Reference
#include <Font_TextFormatter.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Font.hxx>
#include <OpenGl_VertexBuffer.hxx>
#include <OpenGl_VertexBufferEditor.hxx>
#include <OpenGl_Vec.hxx>
#include <NCollection_Vector.hxx>
#include <NCollection_Handle.hxx>

Data Structures

class  OpenGl_TextBuilder
 This class generates primitive array required for rendering textured text using OpenGl_Font instance. More...