Open CASCADE Technology  7.2.0
Data Structures
Vrml_LOD.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <gp_Vec.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_LOD
 defines a LOD (level of detailization) node of VRML specifying properties of geometry and its appearance. This group node is used to allow applications to switch between various representations of objects automatically. The children of this node typically represent the same object or objects at the varying of Levels Of Detail (LOD), from highest detail to lowest. More...