Open CASCADE Technology
7.2.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_PointLight |
defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More... | |