Open CASCADE Technology  7.2.0
Public Member Functions | Static Public Member Functions
NCollection_UBTree< TheObjType, TheBndType >::TreeNode Class Reference

#include <NCollection_UBTree.hxx>

Public Member Functions

 TreeNode (const TheObjType &theObj, const TheBndType &theBnd)
 
Standard_Boolean IsLeaf () const
 
Standard_Boolean IsRoot () const
 
const TheBndType & Bnd () const
 
TheBndType & ChangeBnd ()
 
const TheObjType & Object () const
 
const TreeNodeChild (const Standard_Integer i) const
 
TreeNodeChangeChild (const Standard_Integer i)
 
const TreeNodeParent () const
 
TreeNodeChangeParent ()
 
void Gemmate (const TheBndType &theNewBnd, const TheObjType &theObj, const TheBndType &theBnd, const Handle< NCollection_BaseAllocator > &theAlloc)
 
void Kill (const Standard_Integer i, const Handle< NCollection_BaseAllocator > &theAlloc)
 
 ~TreeNode ()
 

Static Public Member Functions

static void delNode (TreeNode *theNode, const Handle< NCollection_BaseAllocator > &theAlloc)
 

Detailed Description

template<class TheObjType, class TheBndType>
class NCollection_UBTree< TheObjType, TheBndType >::TreeNode

Class describing the node of the tree. Initially the tree consists of one leaf. A node can grow to a branch holding two childs:

Constructor & Destructor Documentation

◆ TreeNode()

template<class TheObjType, class TheBndType>
NCollection_UBTree< TheObjType, TheBndType >::TreeNode::TreeNode ( const TheObjType &  theObj,
const TheBndType &  theBnd 
)
inline

◆ ~TreeNode()

template<class TheObjType, class TheBndType>
NCollection_UBTree< TheObjType, TheBndType >::TreeNode::~TreeNode ( )
inline

Member Function Documentation

◆ Bnd()

template<class TheObjType, class TheBndType>
const TheBndType& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Bnd ( ) const
inline

◆ ChangeBnd()

template<class TheObjType, class TheBndType>
TheBndType& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::ChangeBnd ( )
inline

◆ ChangeChild()

template<class TheObjType, class TheBndType>
TreeNode& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::ChangeChild ( const Standard_Integer  i)
inline

◆ ChangeParent()

template<class TheObjType, class TheBndType>
TreeNode& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::ChangeParent ( )
inline

◆ Child()

template<class TheObjType, class TheBndType>
const TreeNode& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Child ( const Standard_Integer  i) const
inline

◆ delNode()

template<class TheObjType, class TheBndType>
static void NCollection_UBTree< TheObjType, TheBndType >::TreeNode::delNode ( TreeNode theNode,
const Handle< NCollection_BaseAllocator > &  theAlloc 
)
inlinestatic

Deleter of tree node. The whole hierarchy of its children also deleted. This method should be used instead of operator delete.

◆ Gemmate()

template<class TheObjType, class TheBndType>
void NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Gemmate ( const TheBndType &  theNewBnd,
const TheObjType &  theObj,
const TheBndType &  theBnd,
const Handle< NCollection_BaseAllocator > &  theAlloc 
)
inline

Forces *this node being gemmated such a way that it becomes a branch holding the previous content of *this node at the first child and theObj at the second child.

Parameters
TheNewBndnew bounding box comprizing both child nodes.
theObjadded object.
theBndbounding box of theObj. allocator providing memory to the new child nodes, provided by the calling Tree instance.

◆ IsLeaf()

template<class TheObjType, class TheBndType>
Standard_Boolean NCollection_UBTree< TheObjType, TheBndType >::TreeNode::IsLeaf ( ) const
inline

◆ IsRoot()

template<class TheObjType, class TheBndType>
Standard_Boolean NCollection_UBTree< TheObjType, TheBndType >::TreeNode::IsRoot ( ) const
inline

◆ Kill()

template<class TheObjType, class TheBndType>
void NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Kill ( const Standard_Integer  i,
const Handle< NCollection_BaseAllocator > &  theAlloc 
)
inline

Kills the i-th child, and *this accepts the content of another child

◆ Object()

template<class TheObjType, class TheBndType>
const TheObjType& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Object ( ) const
inline

◆ Parent()

template<class TheObjType, class TheBndType>
const TreeNode& NCollection_UBTree< TheObjType, TheBndType >::TreeNode::Parent ( ) const
inline

The documentation for this class was generated from the following file: