Open CASCADE Technology  7.3.0
Data Structures
Convert_TorusToBSplineSurface.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>

Data Structures

class  Convert_TorusToBSplineSurface
 This algorithm converts a bounded Torus into a rational B-spline surface. The torus is a Torus from package gp. The parametrization of the torus is : P (U, V) = Loc + MinorRadius * Sin(V) * Zdir + (MajorRadius+MinorRadius*Cos(V)) * (Cos(U)*Xdir + Sin(U)*Ydir) where Loc is the center of the torus, Xdir, Ydir and Zdir are the normalized directions of the local cartesian coordinate system of the Torus. The parametrization range is U [0, 2PI], V [0, 2PI]. KeyWords : Convert, Torus, BSplineSurface. More...