Open CASCADE Technology
7.3.0
src
Graphic3d
Data Structures
Graphic3d_CameraTile.hxx File Reference
#include <
Graphic3d_Vec2.hxx
>
#include <
Standard_Integer.hxx
>
#include <
Standard_TypeDef.hxx
>
Data Structures
class
Graphic3d_CameraTile
Class defines the area (Tile) inside a view.
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