Open CASCADE Technology  7.3.0
Data Structures
HLRBRep_PolyAlgo.hxx File Reference
#include <HLRAlgo_PolyInternalNode.hxx>
#include <HLRAlgo_Array1OfTData.hxx>
#include <HLRAlgo_Array1OfPISeg.hxx>
#include <HLRAlgo_Array1OfPINod.hxx>
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <HLRAlgo_Projector.hxx>
#include <Standard_Real.hxx>
#include <TopTools_SequenceOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <Standard_Boolean.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Curve2d.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Integer.hxx>
#include <TColStd_Array1OfTransient.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TopTools_MapOfShape.hxx>
#include <HLRAlgo_ListOfBPoint.hxx>
#include <TopTools_ListOfShape.hxx>
#include <GeomAbs_Shape.hxx>
#include <HLRBRep_PolyAlgo.lxx>

Data Structures

class  HLRBRep_PolyAlgo
 to remove Hidden lines on Shapes with Triangulations. A framework to compute the shape as seen in a projection plane. This is done by calculating the visible and the hidden parts of the shape. HLRBRep_PolyAlgo works with three types of entity: More...