Open CASCADE Technology
7.3.0
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#include <OpenGl_GlCore20.hxx>
#include <OpenGl_Resource.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <OpenGl_VertexBuffer.lxx>
Data Structures | |
class | OpenGl_VertexBuffer |
Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color). Notice that you should use OpenGl_IndexBuffer specialization for array of indices. More... | |