Open CASCADE Technology
7.3.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TopAbs_State.hxx>
#include <TopoDS_Shape.hxx>
#include <TopOpeBRepDS_BuildTool.hxx>
#include <TopTools_HArray1OfShape.hxx>
#include <TopTools_DataMapOfIntegerListOfShape.hxx>
#include <TopTools_HArray1OfListOfShape.hxx>
#include <TopOpeBRepDS_DataMapOfShapeListOfShapeOn1State.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_DataMapOfShapeListOfShape.hxx>
#include <Standard_Boolean.hxx>
#include <TopoDS_Solid.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Edge.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <Standard_Integer.hxx>
#include <TopOpeBRepTool_ShapeClassifier.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TCollection_AsciiString.hxx>
#include <TopTools_IndexedDataMapOfShapeShape.hxx>
#include <TopTools_IndexedMapOfOrientedShape.hxx>
#include <TopTools_DataMapOfShapeShape.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <TopAbs_Orientation.hxx>
#include <TopTools_DataMapOfIntegerShape.hxx>
#include <TopOpeBRepDS_Config.hxx>
#include <Standard_Real.hxx>
#include <TopTools_DataMapOfShapeInteger.hxx>
#include <Standard_Address.hxx>
Data Structures | |
class | TopOpeBRepBuild_Builder |
The Builder algorithm constructs topological objects from an existing topology and new geometries attached to the topology. It is used to construct the result of a topological operation; the existing topologies are the parts involved in the topological operation and the new geometries are the intersection lines and points. More... | |