Open CASCADE Technology  7.3.0
Data Structures
Vrml_Coordinate3.hxx File Reference
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Coordinate3
 defines a Coordinate3 node of VRML specifying properties of geometry and its appearance. This node defines a set of 3D coordinates to be used by a subsequent IndexedFaceSet, IndexedLineSet, or PointSet node. This node does not produce a visible result during rendering; it simply replaces the current coordinates in the rendering state for subsequent nodes to use. More...