Open CASCADE Technology  7.3.0
Data Structures
Vrml_OrthographicCamera.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Vec.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_OrthographicCamera
 specifies a OrthographicCamera node of VRML specifying properties of cameras. An orthographic camera defines a parallel projection from a viewpoint. This camera does not diminish objects with distance, as a PerspectiveCamera does. The viewing volume for an orthographic camera is a rectangular parallelepiped (a box). More...