Open CASCADE Technology
7.3.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Vec.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_PerspectiveCamera |
specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. More... | |