Open CASCADE Technology  7.4.0
Data Structures
Convert_ConeToBSplineSurface.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>

Data Structures

class  Convert_ConeToBSplineSurface
 This algorithm converts a bounded Cone into a rational B-spline surface. The cone a Cone from package gp. Its parametrization is : P (U, V) = Loc + V * Zdir + (R + V*Tan(Ang)) * (Cos(U)*Xdir + Sin(U)*Ydir) where Loc is the location point of the cone, Xdir, Ydir and Zdir are the normalized directions of the local cartesian coordinate system of the cone (Zdir is the direction of the Cone's axis) , Ang is the cone semi-angle. The U parametrization range is [0, 2PI]. KeyWords : Convert, Cone, BSplineSurface. More...