Open CASCADE Technology  7.4.0
Data Structures
Font_BRepFont.hxx File Reference
#include <Adaptor3d_CurveOnSurface.hxx>
#include <BRep_Builder.hxx>
#include <Font_FTFont.hxx>
#include <Font_TextFormatter.hxx>
#include <Geom2dAdaptor_HCurve.hxx>
#include <Geom2dConvert_CompCurveToBSplineCurve.hxx>
#include <gp_Ax3.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_String.hxx>
#include <Standard_Mutex.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Face.hxx>
#include <TopTools_SequenceOfShape.hxx>

Data Structures

class  Font_BRepFont
 This tool provides basic services for rendering of vectorized text glyphs as BRep shapes. Single instance initialize single font for sequential glyphs rendering with implicit caching of already rendered glyphs. Thus position of each glyph in the text is specified by shape location. More...