Open CASCADE Technology  7.5.0
Data Structures | Typedefs
Graphic3d_Camera.hxx File Reference
#include <Aspect_Eye.hxx>
#include <Aspect_FrustumLRBT.hxx>
#include <Graphic3d_CameraTile.hxx>
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_Vec3.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Lerp.hxx>
#include <NCollection_Array1.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
#include <Bnd_Box.hxx>

Data Structures

class  Graphic3d_Camera
 Camera class provides object-oriented approach to setting up projection and orientation properties of 3D view. More...
 

Typedefs

typedef NCollection_Lerp< Handle< Graphic3d_Camera > > Graphic3d_CameraLerp
 

Typedef Documentation

◆ Graphic3d_CameraLerp