Open CASCADE Technology  7.5.0
Data Structures
Graphic3d_CameraTile.hxx File Reference
#include <Graphic3d_Vec2.hxx>
#include <Standard_Integer.hxx>
#include <Standard_OStream.hxx>
#include <Standard_TypeDef.hxx>

Data Structures

class  Graphic3d_CameraTile
 Class defines the area (Tile) inside a view. More...