Open CASCADE Technology
7.5.0
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#include <Graphic3d_Texture2D.hxx>
#include <NCollection_DefineAlloc.hxx>
#include <NCollection_Shared.hxx>
#include <Standard_Mutex.hxx>
Data Structures | |
class | Graphic3d_MediaTexture |
Texture adapter for Media_Frame. More... | |
Typedefs | |
typedef NCollection_Shared< Standard_Mutex > | Media_HMutex |
typedef NCollection_Shared<Standard_Mutex> Media_HMutex |