Open CASCADE Technology
7.5.0
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#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColgp_HArray1OfVec.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_Coordinate3 |
defines a Coordinate3 node of VRML specifying properties of geometry and its appearance. This node defines a set of 3D coordinates to be used by a subsequent IndexedFaceSet, IndexedLineSet, or PointSet node. This node does not produce a visible result during rendering; it simply replaces the current coordinates in the rendering state for subsequent nodes to use. More... | |