This class allows the definition of a graphic driver for 3d interface (currently only OpenGl driver is used).
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virtual Standard_Integer | InquireLimit (const Graphic3d_TypeOfLimit theType) const =0 |
| Request limit of graphic resource of specific type. More...
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Standard_Integer | InquireLightLimit () const |
| Request maximum number of active light sources supported by driver and hardware. More...
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Standard_Integer | InquirePlaneLimit () const |
| Request maximum number of active clipping planes supported by driver and hardware. More...
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Standard_Integer | InquireViewLimit () const |
| Request maximum number of views supported by driver. More...
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virtual Handle< Graphic3d_CStructure > | CreateStructure (const Handle< Graphic3d_StructureManager > &theManager)=0 |
| Creates new empty graphic structure. More...
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virtual void | RemoveStructure (Handle< Graphic3d_CStructure > &theCStructure)=0 |
| Removes structure from graphic driver and releases its resources. More...
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virtual Handle< Graphic3d_CView > | CreateView (const Handle< Graphic3d_StructureManager > &theMgr)=0 |
| Creates new view for this graphic driver. More...
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virtual void | RemoveView (const Handle< Graphic3d_CView > &theView)=0 |
| Removes view from graphic driver and releases its resources. More...
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virtual void | EnableVBO (const Standard_Boolean status)=0 |
| enables/disables usage of OpenGL vertex buffer arrays while drawing primitiev arrays More...
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virtual Standard_Boolean | MemoryInfo (Standard_Size &theFreeBytes, TCollection_AsciiString &theInfo) const =0 |
| Returns information about GPU memory usage. More...
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virtual Standard_ShortReal | DefaultTextHeight () const =0 |
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virtual void | TextSize (const Handle< Graphic3d_CView > &theView, const Standard_CString theText, const Standard_ShortReal theHeight, Standard_ShortReal &theWidth, Standard_ShortReal &theAscent, Standard_ShortReal &theDescent) const =0 |
| Computes text width. More...
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virtual void | InsertLayerBefore (const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings &theSettings, const Graphic3d_ZLayerId theLayerAfter)=0 |
| Adds a layer to all views. To add a structure to desired layer on display it is necessary to set the layer ID for the structure. More...
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virtual void | InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings &theSettings, const Graphic3d_ZLayerId theLayerBefore)=0 |
| Adds a layer to all views. More...
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virtual void | RemoveZLayer (const Graphic3d_ZLayerId theLayerId)=0 |
| Removes Z layer. All structures displayed at the moment in layer will be displayed in default layer (the bottom-level z layer). By default, there are always default bottom-level layer that can't be removed. The passed theLayerId should be not less than 0 (reserved for default layers that can not be removed). More...
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virtual void | ZLayers (TColStd_SequenceOfInteger &theLayerSeq) const |
| Returns list of Z layers defined for the graphical driver. More...
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virtual void | SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings &theSettings)=0 |
| Sets the settings for a single Z layer. More...
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virtual const Graphic3d_ZLayerSettings & | ZLayerSettings (const Graphic3d_ZLayerId theLayerId) const |
| Returns the settings of a single Z layer. More...
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virtual Standard_Boolean | ViewExists (const Handle< Aspect_Window > &theWindow, Handle< Graphic3d_CView > &theView)=0 |
| Returns view associated with the window if it is exists and is activated. Returns Standard_True if the view associated to the window exists. More...
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const Handle< Aspect_DisplayConnection > & | GetDisplayConnection () const |
| returns Handle to display connection More...
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Standard_Integer | NewIdentification () |
| Returns a new identification number for a new structure. More...
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void | RemoveIdentification (const Standard_Integer theId) |
| Frees the identifier of a structure. More...
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void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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This class allows the definition of a graphic driver for 3d interface (currently only OpenGl driver is used).